5/20/24

Granular Engine: Filter and Placement

One of the great benefits of working on a 4-core ARM A72 for granular synthesis isn't just producing a lot of grains, it is having the compute to do signal processing on the grains - like binaural spatialization, filtering, bit crushing and so on. In this example we show how to adjust Groc's grains filter bandwidth, center and introduce random variation per grain. We also demonstrate how to use the placement and scatter parameters to create a spinning effect and to increase the width of a sound. At the tail end we show a couple of the extra LFO parameters and then how to modulate a secondary parameter via the orange encoder.

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Pre-Superbooth Patch Tour

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Canoodling with Groc